![]() Speak to the beggar and give him a bullet to log another good act. _Ĭhapter 2 - Market Station In the busy thoroughfare between the bar Bourbon hangs out in and the Ammo Exchange, there will be a beggar telling a story to a young child. ![]() Avoiding the Hanza patrol on the bridge by staying out of sight will add a moral point to your status. _Ĭhapter 2 - Bridge The crate of squeeze toys in the train car on the bridge will add a moral point if you find them. Make like a spectator at a strip bar and enjoy her tramp stamp for free. Next Door Nikki (the hooker) is not a condition but just stupidity. This will earn you an achievement (along with the beggar action) for being "Generous". Allow the street rat to lead Artyom to the "stalker" Bourbon in Riga. _Ĭhapter 2 - Riga Station There are several beggars on the platform and one in the same corridor as Next Door Nikki (the hooker) give a bullet to any one of the beggars to log a good act you do not need to pay off all the beggars. Speaking with Alexei a second time will add a moral point atop of the first one. Seeing the station master Alexei (Artyom's father) before leaving will add a moral point. Press the use button when the money sign appears on the NPC to do some good. ![]() if you're doing the achievements on Easy). In the busy thoroughfare of the station, there'll be a man sitting on a bench who will call out to Artyom with a claim that he needs two high-grade bullets to buy medicine for his sick son. The triangular acoustic instrument near the father and son playing in the street adds a moral point. _Ĭhapter 1 - Exhibition Station The guitar in Artyom's room triggers a moral point. ![]() If you ignore the gift, you will not get it. When Hunter and Alexei are talking about situation, you will get a moral point for taking Hunter's gift of the New York City postcard. The corpse around the doctor's desk in the hospital will add this moral point. The guard who lets Artyom's stepfather (Alexei) and Artyom past the door into the hospital. The soldier guarding the line of citizens waiting to leave station. _Ĭhapter 0 - Hunter The soldier at top of stairs by the iron gate. It seems to be that if you accumulate enough of the "moral points" (about eight or more some may be worth more than others), you will have access to the alternate ending. If you have made some of the decisions, but not others, you may want to play through the game completely and see which ending you get, just to narrow down the conditions to a select few. The following choices were what simalcrum committed to during the alternate ending playthrough. Whether what you did/committed to was good or bad is nebulous: you should be able to decide for yourself after reading the original novel, in its native Cyrillic. If you do something (pick-up an item, talk to someone, eavesdrop, etc.) and hear the inhuman murmuring, something occurred. ![]() When making or committing an action of moral choice, you will have a brief "psychic flash" from the Homo Novus (tall alien Greys) that will alter Artyom's world-view. You didn't play through the game yet? Then, that was a spoiler. These changes/consequences have to be carried through from one stage to the next in order to determine the outcome at the end of Chapter 7. _īrief About Conditional Outcomes There are several conditions that will turn your Strelok / Marked One wannabe into some warrior-shaman in the Russian apocalypse. It you don't like this explanation, good luck having a YouTube son of a bitch do the same for you. Simalcrum was achievement hunting/tagging, so some of the conditions may not completely relate to the alternate ending, although it presumably may. Metro 2033 - Alternate Ending Guide _ So after some screwing around, simalcrum got the second (super secret) ending of Metro 2033 something the author had introduced as a way to give more game for your bang-buck. ![]()
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